Instagram Pull to Refresh

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A simple implementation of Pull to Refresh

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Swarm Check-in

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Apply color adjustments and filters to your prototypes to create beautiful interactions and animations. https://proto.io/en/new-features/adjustments-filters/

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Form examples

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3 prototypes showing different uses of the form components for iOS 1) Activate / de-activate button when checking / un-checking Terms of Service 2) Capture text input to change property 3) Change number of tickets - limit 8 See how they were created step-by-step in the Using Forms webinar video: https://vimeo.com/118919393 This version on Vimeo includes time-codes so you can jump to particular sub-sections (repeated below as a preview): > Range of iOS form input controls 2:02 > Labels 2:17 > Text fields 2:32 > Setting placeholder text 3:04 > 5 Input Types that display the appropriate iOS keyboard (Text, Numeric, Email, Password, Telephone) 3:30 > Using the Telephone keyboard for credit card number input (large # keys) 4:08 > Need to view prototype on device in order to see the range of keyboards 5:59 > Multi-line text area input field 6:24 > Search Bar 6:40 > Checkbox control customization 7:22 > On/Off Switch control customization 7:52 > Slider control customization 9:27 > Increasing size of slider handle 9:47 > Picker Wheel Customization 10:00 > Prototype example: Activate button when checking terms of service 10:42 > Create a button with two states (using convert to container) 12:55 > Adding interactions to a checkbox control (on change activation/deactivation) 14:45 > Definition of variable and range of uses 17:04 > Using variables with text field interactions 18:25 > Prototype Example: Using a variable to capture text input and show it in a different text box using change property. 23:27 > Prototype: Use variables to increment and decrement counter showing number of tickets being purchased. 28:40 > Searching full range of icons built into Proto.io 29:10 > Using a variable to limit the range of tickets (0 to 8) 32:46 > Copying and pasting interactions with Variables 40:08

Todd Siegel

iPhone 5S Dial Pad

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This is an interactive dial pad, created with proto.io. Development & original idea: https://spaces.proto.io/akisioannou Graphic design: George Prentzas

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Swipe animations

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This is a prototype that demonstrates you some of the capabilities of Proto.io. You are welcome to import this project and use these interactions in your prototypes. In this prototype you will see swipe animations in all directions.

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iOS Spotlight

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Using color adjustment and filters, I've simulated the iOS spotlight animation. Learn how you can apply these filters at https://proto.io/en/new-features/adjustments-filters/

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auto-complete search

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Type the first character of topics from http://uxofvr.com to see the auto-complete. (a-z, 2,3). Use ESC to hide the dropdown. Uses a variable to capture the content of the search field then uses the javascript method "{search}".charAt(0) to capture the first character of the search string to then change the container state property of the auto-complete dropdown to match the first character typed. see video of how to create this step-by-step in the webinar: https://support.proto.io/hc/en-us/articles/115001243532-Model-advanced-prototypes-that-use-variables TAGS: auto-complete search dropdown variables variable character selection Thanks to Costas Thoma for the model.

Todd Siegel

Sort

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A project which sorts your players according to the number assigned to them by highest to lowest. You can clear to reset everything back. Created using containers and variables. Can be used to make sure everyone's turn in the game is mapped out correctly.

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Drag and Drop

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Drag and Drop an avatar over a target area that animates when in the drop zone. When released outside the target drop zone, it returns to the original location. Uses a variable to define the target drop zone, that then triggers animations in the zone and when dropped. See how it was made step by step in the webinar video: https://support.proto.io/hc/en-us/articles/115000637591-Advanced-Scrolling-Dragging TAGS: drag and drop dragging variables variable animations on drop animation

Todd Siegel

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