Zimmer.co.il

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Animated Navigation Bar

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53
This Animated navigation bar project was created to simulate feedback when interacting with a button on a navigation bar while also giving it some snap functionality. Was created using Containers and States.

Constantinos Thoma

auto-complete search

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Type the first character of topics from http://uxofvr.com to see the auto-complete. (a-z, 2,3). Use ESC to hide the dropdown. Uses a variable to capture the content of the search field then uses the javascript method "{search}".charAt(0) to capture the first character of the search string to then change the container state property of the auto-complete dropdown to match the first character typed. see video of how to create this step-by-step in the webinar: https://support.proto.io/hc/en-us/articles/115001243532-Model-advanced-prototypes-that-use-variables TAGS: auto-complete search dropdown variables variable character selection Thanks to Costas Thoma for the model.

Todd Siegel

Scrapbook

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2. CREATE A SCRAPBOOK PAGE: a) Create a new Page b) Add 1 default image from collection c) Crop the image on the canvas d) Paint a squiggle e) Cut up the image on the canvas into 4 pieces of any shape f) Type something g) Place an emoji h) Save Scrap After 5 min take a break, or not View Trust Circles

88cbb260-5980-11f0 a04a-0e3ec7c5f8cf

Switching tabs

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15
I replicate this cool "Switching tabs" animation by talented Jokūbas- https://dribbble.com/shots/1984025-Switching-Tabs For the creation of this animation, I simply used various state transitions.

Anna w

Conditional Animation Loop

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30
An example project which allows the user to designate the number of times the Star component Spins. Simulating a conditional animation loop according to the input of the user while using a total of 2 variables and a container with 3 states.

Constantinos Thoma

Colission

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20
A project which simulates a collision between 2 objects. Freely drag the objects onto each other in order to have their core color change when colliding.

Barry Allen

Sort

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A project which sorts your players according to the number assigned to them by highest to lowest. You can clear to reset everything back. Created using containers and variables. Can be used to make sure everyone's turn in the game is mapped out correctly.

Barry Allen

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