Shopping App

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Design Credits: https://www.sketchappsources.com/free-source/4675-marier-shopping-ui-kit-ebizmirli-sketch-freebie-resource.html

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Circle illusion with Tusi motion

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I made this illusion based on the Tusi motion method, which takes his name from Nair al-Din Tusi, a Persian astronomer from the 13th century. The principle established by Tusi states that: If a circle with diameter A rotates on the inner boundary of a circle with diameter 2A, then a point on the circumference of the inner circle traces a straight line. As you can see, any ball in the inner circumference is following a perfect linear movement. This is created with 8 Containers where the balls move linear in a loop. The delay between balls must be always the same as the speed of the animation. An ease-in-out cubic-bezier(.4, 0, .6, 1) animation is required to get the circular shape.

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Company Sign in Process

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Redesigned from: https://www.sketchappsources.com/free-source/4742-job-seaking-app-sketch-freebie-resource.html to create the sign in process for a company. Incudes: Splash Screen Onboarding Carousel Message Notification Animation Auto Change Focus on Inputs

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Autrisomy

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To aid the learning process of children with Down’s syndrome.

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Grocery Sure

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Prototype app for checking which food is assured organic and accessing the value and quality reports on one click.

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TV App Basic Menu

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Basic menu using a moving focus model for TV apps such as Hulu, Youtube etc. Key presses are used to map interactions which would be mapped to physical remote controls for live demos. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

TV App Basic Content Shelf

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A very basic content shelf component commonly used by TV apps such as Hulu, Youtube, HBO etc. This component uses a fixed focus model where the items in the shelf move into place using key press interactions. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

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