Circle illusion with Tusi motion

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I made this illusion based on the Tusi motion method, which takes his name from Nair al-Din Tusi, a Persian astronomer from the 13th century. The principle established by Tusi states that: If a circle with diameter A rotates on the inner boundary of a circle with diameter 2A, then a point on the circumference of the inner circle traces a straight line. As you can see, any ball in the inner circumference is following a perfect linear movement. This is created with 8 Containers where the balls move linear in a loop. The delay between balls must be always the same as the speed of the animation. An ease-in-out cubic-bezier(.4, 0, .6, 1) animation is required to get the circular shape.

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Seat Reservation

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Book a seat to a Hall, count selected seats, and calculate total cost of seats booked - Helios Hall is the interactive Hall for the seat reservation

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Squid Game

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Red light / Green light game from Squid Game

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TV App Basic Content Shelf

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A very basic content shelf component commonly used by TV apps such as Hulu, Youtube, HBO etc. This component uses a fixed focus model where the items in the shelf move into place using key press interactions. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

Material Design Dashboard

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A prototype of the admin-panel dashboard of e-shop software, built with Proto.io’s Material Design library. The prototype uses containers and states to create a highly interactive, single-page dashboard.

Akis Ioannou

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