HUGOOD

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HUGOOD is a unified time management system where users can make a list of their daily routine or schedule and get alerts about his/her tasks. An application that is suitable for students who are having a hard time managing their schedules. An added feature of this app is that it could automatically turn on Detox Mode where all notifications from social media applications will be muted, a feature adapted from the Do Not Disturb mode.

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Smoothies to Door

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A Sample project used in various official Proto.io tutorial videos. It contains various design patterns commonly found in popular mobile apps.

Akis Ioannou

TV App Basic Content Navigation

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This prototype demonstrates basic content navigation for a TV app moving focus model. TV Apps differ from web and mobile in that interactions are triggered by remote control button presses which can be mapped to key board presses with proto io. With a TV focus model every component will have a collection of "On" and "Off" states both between the components themselves i.e: the menu and items within those components i.e: a menu item such as "Movies". These interactions models must work in a way in which as one component is on, all others must be off and so on. This example will show basic interactions and how to navigate pages commonly used my modern TV apps for devices such as Apple TV, Roku, Google TV, Smart TV's etc. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

TV App Basic Content Shelf

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A very basic content shelf component commonly used by TV apps such as Hulu, Youtube, HBO etc. This component uses a fixed focus model where the items in the shelf move into place using key press interactions. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

TV App Basic Menu

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Basic menu using a moving focus model for TV apps such as Hulu, Youtube etc. Key presses are used to map interactions which would be mapped to physical remote controls for live demos. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

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