VIBES (Music App in its newest version)

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New version to listen to your favourite music. I build this prototype for my (Designing for usability) module at university. It allows you to experience the joy of music in a different, flexible, and adaptable way. This is the first version of Mid-High Fidelity stage of prototyping. Feel free to comment on it, and suggest anything you feel it needs to be added. Thank you.

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Space Invaders Recreation

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A recreation of the classic game Space Invaders. Using highly complex conditional interactions to track the position of hurtboxes & collision with containers and states. Drag ship to move and fire using the 'Space' key. Example projects referred to: https://spaces.proto.io/project/CCDD39E8-969E-9AFA-C094-3EA4B8A96FD5/Colission/ https://spaces.proto.io/project/487FEE4D-C6EA-4201-6A2E-17D115E0A65A/Hoopz/ I do not own the assets or have any affiliation with Tomohiro Nishikado, Taito or Midway. This is simply a tribute to one of the most iconic videogames which shaped the industry.

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Swarm Header Switch

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A quick demonstration of the header switch on the new Swarm App. I've used variables to store the switch state.

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Instagram Pull to Refresh

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A simple implementation of Pull to Refresh

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Inbox

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Hit Refresh icon to see a loading animation for bringing new email. Swipe left on the top latest email to delete. (Inspired from http://www.beautifulinterfaces.com/item/114-covert-inbox)

Akis Ioannou

Olympic Rings

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An example of draggable elements using states to always end up form the Olympics logo. Five-finger multi-touch works on mobile devices.

Alexis Piperides

Simulation of automatic logout

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This project simulates an automatic logout after 5 seconds of inactivity in the prototype.

Akis Ioannou

iPhone 5S Dial Pad

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This is an interactive dial pad, created with proto.io. Development & original idea: https://spaces.proto.io/akisioannou Graphic design: George Prentzas

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