Wade Wilson

12

Projects

2

Liked

7

Likes

Carousel & AutoScroll

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Using the Carousel default Pattern in Proto.io. I use a few screen interactions to turn it into an Autoscroll Carousel. Design Credits to: https://www.sketchappsources.com/resource/download-3665.html

Recreating Tetris

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A simple recreation of the very popular video game Tetris. Use the buttons to move, rotate and change the block pieces. You can also use the arrows and A,B keys on your keyboard as well. Design inspired by: https://www.sketchappsources.com/free-source/3559-grdk-pro-game-system-64bit-sketch-freebie-resource.html I do not own anything related to Tetris and this is simply a very simple tribute to the creation of Alexey Pajitnov.

2 Way Authentication

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A basic mockup of a sign-up/sign in screens along with a 2-way authentication of a uniquely generated code each time.

Animated Flowchart

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A simple animated Flowchart. Click on each tab and the arrows when zoomed in to transition to the next one. Design credited to: https://www.sketchappsources.com/free-source/3636-entity-relationship-model-erd-diagram-library-sketch-frebie-resource.html

Dial Timer

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A reverse timer using the handle to designate where the timer begins its countdown.

Calendar

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A very basic Calendar example project using Containers a few states and 1 variable to track the year.

Realign

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Using simple 'Animate Item' and 'Show/Hide' interactions to have the boxes disappear and realign accordingly. Can be used as a base on how you can build notifications or lists to realign themselves.

Role With It Animation

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Intro animation for an indie game studio.

Space Invaders Recreation

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A recreation of the classic game Space Invaders. Using highly complex conditional interactions to track the position of hurtboxes & collision with containers and states. Drag ship to move and fire using the 'Space' key. Example projects referred to: https://spaces.proto.io/project/CCDD39E8-969E-9AFA-C094-3EA4B8A96FD5/Colission/ https://spaces.proto.io/project/487FEE4D-C6EA-4201-6A2E-17D115E0A65A/Hoopz/ I do not own the assets or have any affiliation with Tomohiro Nishikado, Taito or Midway. This is simply a tribute to one of the most iconic videogames which shaped the industry.

Card Game Simulation

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A recreation of a card game Prototype using states & containers. Tap Hold a card to view it in further detail and swipe down to put it back. Swipe up when a card is in hand to place it on the board.

Hover to play sound

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Using variables and conditional interactions to create a way to track how long you have hovered over a component and execute a sound once 5 seconds of hovering has been completed.

Replicating Pong

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Replicating the Classic game 'Pong' using variables.