Spoon Dating App

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Spoon is a dating app concept aiming to make online dating more efficient, and fair. The concept has the following main characteristics: 1) Gender equality ⁠— the app decides who makes the first move; 2) Time efficiency — no need to put in hours of work to meet somebody; 3) Incremental steps towards a clear goal — no limbo states, no endless/goalless swiping; 4) Fairness, respect, and accountability for its users — choosing someone means you commit resources to that person, no second thoughts allowed; 5) Match exclusivity — chat with only one person at a time; no competing for one’s attention; 6) Fast and fluid interactions — chat while both users are online and active, no offline messages. I hope you like it.

a1a5e14a-504c-11ed 9221-0e76797a4f7b

Set up a calendar event

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Setting up a calendar event using Proto.io Templates and Variables

17056140-504e-11ed 9221-0e76797a4f7b

animation

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animation using state transitions

Annie Simpson

Squid Game

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Red light / Green light game from Squid Game

17056140-504e-11ed 9221-0e76797a4f7b

Google TV Home Banner

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Interactive banner with video of Google TV's home page. Must click to enable key presses used on a TV focus interaction model. The menu can be navigated but is only actionable for "For You" on the home page. Switching focus to the banner will enable additional UI and pausing on left/right interactions will allow for video playback with sound. No interactions below the banner are actionable.

Nino Silva

TV App Basic Content Shelf

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A very basic content shelf component commonly used by TV apps such as Hulu, Youtube, HBO etc. This component uses a fixed focus model where the items in the shelf move into place using key press interactions. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

TV App Basic Content Navigation

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This prototype demonstrates basic content navigation for a TV app moving focus model. TV Apps differ from web and mobile in that interactions are triggered by remote control button presses which can be mapped to key board presses with proto io. With a TV focus model every component will have a collection of "On" and "Off" states both between the components themselves i.e: the menu and items within those components i.e: a menu item such as "Movies". These interactions models must work in a way in which as one component is on, all others must be off and so on. This example will show basic interactions and how to navigate pages commonly used my modern TV apps for devices such as Apple TV, Roku, Google TV, Smart TV's etc. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

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