Drag and Drop

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79
Drag and Drop an avatar over a target area that animates when in the drop zone. When released outside the target drop zone, it returns to the original location. Uses a variable to define the target drop zone, that then triggers animations in the zone and when dropped. See how it was made step by step in the webinar video: https://support.proto.io/hc/en-us/articles/115000637591-Advanced-Scrolling-Dragging TAGS: drag and drop dragging variables variable animations on drop animation

Todd Siegel

Replicating Pong

2,085
2
10
Replicating the Classic game 'Pong' using variables.

1866935c-504d-11ed 9221-0e76797a4f7b

Shopping Cart

4,190
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103
A simulation of a shopping cart project. Add remove products to a pre-set shopping cart (Use of variables and States)

34041018-d2c9-11ed 9221-0e76797a4f7b

Space Invaders Recreation

1,754
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9
A recreation of the classic game Space Invaders. Using highly complex conditional interactions to track the position of hurtboxes & collision with containers and states. Drag ship to move and fire using the 'Space' key. Example projects referred to: https://spaces.proto.io/project/CCDD39E8-969E-9AFA-C094-3EA4B8A96FD5/Colission/ https://spaces.proto.io/project/487FEE4D-C6EA-4201-6A2E-17D115E0A65A/Hoopz/ I do not own the assets or have any affiliation with Tomohiro Nishikado, Taito or Midway. This is simply a tribute to one of the most iconic videogames which shaped the industry.

1866935c-504d-11ed 9221-0e76797a4f7b

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