Minimal dialpad/numberpad/passcode

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Number pad designed for easy re-use. I saw some dialpad examples in Spaces, but I felt that they had way too many moving parts (the circles, the numbers, and the hotspots were all separate) and it was impossible to easily reuse because the circles and numbers were assets and changing look and feel retired changing the assets. So I created this as a completely re-useable dialpad and I have included a few color pickers as an example of how to manipulate the properties quickly through variables.

a21fe9c8-e5d9-11ee ab6d-0e76797a4f7b

Game prototype

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3
The prototype of shooter

40bc84e8-504d-11ed 9221-0e76797a4f7b

Hoopz

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28
Basketball game project using Variables to determine if ball lands or misses the hoop. Tracks your score, shots landed, shots missed and shot percentage. You can also select your ball from the settings.

72010307-9b82-11f0 ad7f-0e3ec7c5f8cf

Dynamic List Simulation

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A simple implementation of how to simulate a Dynamic List which the user can manually increase or decrease using a single Container, a List component and States.

72010307-9b82-11f0 ad7f-0e3ec7c5f8cf

auto-complete search

4,805
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Type the first character of topics from http://uxofvr.com to see the auto-complete. (a-z, 2,3). Use ESC to hide the dropdown. Uses a variable to capture the content of the search field then uses the javascript method "{search}".charAt(0) to capture the first character of the search string to then change the container state property of the auto-complete dropdown to match the first character typed. see video of how to create this step-by-step in the webinar: https://support.proto.io/hc/en-us/articles/115001243532-Model-advanced-prototypes-that-use-variables TAGS: auto-complete search dropdown variables variable character selection Thanks to Costas Thoma for the model.

Todd Siegel

Vector Animation Splash

4,277
4
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This Splash screen prototype shows a vector animation of a headphone made in After Effects. Use the Bodymovin plugin that exports a JSON file and can be dropped right into Proto.io.

Todd Siegel

Drag and Drop

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Drag and Drop an avatar over a target area that animates when in the drop zone. When released outside the target drop zone, it returns to the original location. Uses a variable to define the target drop zone, that then triggers animations in the zone and when dropped. See how it was made step by step in the webinar video: https://support.proto.io/hc/en-us/articles/115000637591-Advanced-Scrolling-Dragging TAGS: drag and drop dragging variables variable animations on drop animation

Todd Siegel

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