A recreation of the classic game Space Invaders. Using highly complex conditional interactions to track the position of hurtboxes & collision with containers and states.
Drag ship to move and fire using the 'Space' key.
Example projects referred to:
I do not own the assets or have any affiliation with Tomohiro Nishikado, Taito or Midway. This is simply a tribute to one of the most iconic videogames which shaped the industry.
Drag and Drop an avatar over a target area that animates when in the drop zone. When released outside the target drop zone, it returns to the original location.
Uses a variable to define the target drop zone, that then triggers animations in the zone and when dropped.
See how it was made step by step in the webinar video:
drag and drop
animations on drop