Circle illusion with Tusi motion

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I made this illusion based on the Tusi motion method, which takes his name from Nair al-Din Tusi, a Persian astronomer from the 13th century. The principle established by Tusi states that: If a circle with diameter A rotates on the inner boundary of a circle with diameter 2A, then a point on the circumference of the inner circle traces a straight line. As you can see, any ball in the inner circumference is following a perfect linear movement. This is created with 8 Containers where the balls move linear in a loop. The delay between balls must be always the same as the speed of the animation. An ease-in-out cubic-bezier(.4, 0, .6, 1) animation is required to get the circular shape.

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Syntax

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It's a walkie talkie

David Spelling

Variables Examples

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The project contains numerous examples completed using variables and conditional logic.

Akis Ioannou

Carousel Onboarding

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Here's the previous version of Carousel's on boarding sequence

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Wack-a-Monster

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A simple game prototype. It actually works! Have fun :)

Alexis Piperides

Weather App Demo

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Weather demo for 2 cities. Slide left/right to switch city

Akis Ioannou

Google Inbox - compose animation

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The recently released Google Inbox app is a re-thinking of the email inbox experience that beautifully demonstrates Google's material design interactive animation language. This prototype focuses on the compose button's animation. Click the + to reveal a new state where a wave of buttons and labels float up, and the + becomes a pencil icon. It uses two states, with staggered animations.

Todd Siegel

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