Space Invaders Recreation

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A recreation of the classic game Space Invaders. Using highly complex conditional interactions to track the position of hurtboxes & collision with containers and states. Drag ship to move and fire using the 'Space' key. Example projects referred to: https://spaces.proto.io/project/CCDD39E8-969E-9AFA-C094-3EA4B8A96FD5/Colission/ https://spaces.proto.io/project/487FEE4D-C6EA-4201-6A2E-17D115E0A65A/Hoopz/ I do not own the assets or have any affiliation with Tomohiro Nishikado, Taito or Midway. This is simply a tribute to one of the most iconic videogames which shaped the industry.

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TV App Basic Content Shelf

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A very basic content shelf component commonly used by TV apps such as Hulu, Youtube, HBO etc. This component uses a fixed focus model where the items in the shelf move into place using key press interactions. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

TV App Basic Content Navigation

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This prototype demonstrates basic content navigation for a TV app moving focus model. TV Apps differ from web and mobile in that interactions are triggered by remote control button presses which can be mapped to key board presses with proto io. With a TV focus model every component will have a collection of "On" and "Off" states both between the components themselves i.e: the menu and items within those components i.e: a menu item such as "Movies". These interactions models must work in a way in which as one component is on, all others must be off and so on. This example will show basic interactions and how to navigate pages commonly used my modern TV apps for devices such as Apple TV, Roku, Google TV, Smart TV's etc. Note: Must click the canvas to enable key presses, this seems to be a common restriction with most prototyping tools when building key press focus interaction models.

Nino Silva

Shopping cart calculations

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Shopping cart using variables to calculate selected item amount, and total costs using variables. Project also includes a thumbnail gallery

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Porsche

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Swipe to see some Porsche models. Tap on a car to get more information on that car. The project is using States and State animations

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IFTTT

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An as close as possible copy of the IFTTT onboarding experience. This prototype is also made in 4 other tools (Pixate, Origami, Framer & Form) to compare the differences between them. More info: http://medium.com/sketch-app-sources/five-app-prototyping-tools-compared-form-framer-origami-pixate-proto-io-c2acc9062c61 Original app: http://appstore.com/IFbyIFTTT

c6b28cc9-c0be-11ed 9221-0e76797a4f7b

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